3D has been part of our culture and life in the past years. From movies, drawings and even social media selfies can be turned into “3D”. In every era, there seems to be are definition of what 3D is as technology progresses. In today’s time, 3D became much-hyped again as Meta announced that it will start offering interactive 3Dads to Facebook and Instagram feeds. This step towards metaverse will mean amore immersive way to show ads such as this cute billboard in Japan.
With a virtual world like the metaverse, 3D can certainly push the experience of customers with the brands. This can only be the start especially since the future of the metaverse will expand and grow bigger. Now that 3D is fast becoming a new normal in the digital space, let’s explore what3D is, its role in the metaverse, and where no-code development can help inbuilding it.
3D can trace its root from Euclid’s basic ideas on geometry which was the foundation of analytic geometry and matrix mathematics. The history of 3D modeling began when the first commercially available CAD or Computer Aided Design systems came out in the 1960s. The breakthrough came with the introduction of the Sketchpad also known as the “Robot Draftsman by Ivan Sutherland. It showed that computers can aside from engineering or repetitive drafting but also interactively by artists and even designers. This was further boosted when General Motors and IBM partnered to produce the DAC-1, Design Augmented by Computer. It presented the idea that computer design visualization can shorten the workloads than using drawing boards. By the end of the 60s, the first 3D graphics company, “Evans & Sutherland” by Ivan Sutherland and David Evans.
By the 70s, more companies began to offer automated design and drafting systems. Academic institutions were working to advance 3D modeling and discover newer and more efficient technologies to visualize 3D models.
Solid 3D modeling was developed by the 1980s and became mainstream with the development of various software in the market. As wee ntered the 90s, 3D modeling was widespread thanks to CAD software and has been a norm in the automotive and aeronautics business.
3D can now be seen in various aspects of our everyday life. Here are just some of the ways 3D is applied to everyday life:
Right now, no-code is just beginning in the 3D world. It is most popular in helping create 3D video games with a plethora of platforms tobuild your own game. These game engines let you write scripts by connecting visual blocks of code letting you work on the logical aspect of things instead of the syntax. Platforms such as GameMaker: Studio, Unity and Adventure have let non-technical people create their own games even without a coding experience. Some of them even have a built-in scripting language that allows developers with some coding experience to do a lot more with the tools.
Another interesting thing is that you can now create customized 3D virtual worlds and embed them directly into your 2D websites with1 line of HTML. That’s almost no-code already since it’s a single line. This can be well used for e-commerce sites where customers can virtually shop in a3D universe and make it more interactive than what we are doing right now!
Admittedly no-code in 3D development is still limited due to the complex programming it entails to add another dimension.
Now that 3D is set to thrive in the metaverse, we can see that it will still be part of the future. Since it is already part of our daily lives, it is now set to be part even in our virtual lives. With higher demand, we see a future where no-code can make 3D much more accessible than ever before. This will allow anyone to create a 3D game, show, ad, or just about anything.
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